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The audio problemįor all the impressive improvements to Reach’s visuals, the PC port’s audio is something of a disappointment. If the lack of general graphical settings bums you out, at least this aspect of the updated presentation is a big step forward. It’s set to the mid-70s as the default, but bumping it up to the 90-100 range improves your situational awareness and shows off the game’s gorgeous, often expansive environments. One of the most welcome additions is the adjustable field of view, an option that’s common on PC but rarely seen in the Halo series, which historically has always kept the FOV narrow. The system was always one of Halo fans’ least favorite additions to Reach, and on PC it makes using the assault rifle feel downright random. Since I know where every bullet should be going, watching them fly off in random directions was a source of endless frustration. Unfortunately, the game’s bloom system, which makes weapons less accurate the more you fire them, feels significantly worse with the improved accuracy of a mouse.
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The more accurate aiming lends itself to the jumpy enemies, and the often slow multiplayer action means making the most of every shot is always important. Speaking of aiming, Reach handles itself quite nicely with a mouse and keyboard. Whether those issues are worth the smoother play is up to you. The only caveat is that the animations can get a little wonky - like shadows moving at a different speed than characters, or legs not quite syncing up with movement - once the game tops 100 fps, since Reach was designed with a target frame rate of 30 fps. The game never dropped below 90 fps through hours of play, even during the most visually demanding, complicated areas.
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343 Industries/Xbox Game Studios via Polygon and 343 Industries/Xbox Game Studios via PolygonĪnd performance doesn’t seem to be an issue I was able to choose the Enhanced setting and unlock the frame rate to experience the updated graphics at around 160 fps consistently, running Reach in 1080p resolution on an Intel Core i7-7700K and an Nvidia GeForce GTX 1080. A scene from the PC version of Halo: Reach in the Original graphics mode (left) and the Enhanced graphics mode.